Promote develop → main (2026-04-29 20:10 UTC)
This commit was merged in pull request #3.
Dieser Commit ist enthalten in:
@@ -1,4 +1,12 @@
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[
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{
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"version": "2026-04-29T20:10Z",
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"date": "2026-04-29",
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"title": "Blur versucht zu fixen",
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"items": [
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"war nix..."
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]
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},
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{
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"version": "2026-04-26T21:10Z",
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"date": "2026-04-26",
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@@ -626,9 +626,9 @@
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<script src="/static/vendor/leaflet.markercluster.js"></script>
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<script src="/static/js/api.js?v=20260423a"></script>
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<script src="/static/js/ws.js?v=20260316b"></script>
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<script src="/static/js/components.js?v=20260316d"></script>
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<script src="/static/js/components.js?v=20260427a"></script>
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<script src="/static/js/layout.js?v=20260316b"></script>
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<script src="/static/js/app.js?v=20260423a"></script>
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<script src="/static/js/app.js?v=20260427c"></script>
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<script src="/static/js/cluster-data.js?v=20260322f"></script>
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<script src="/static/js/tutorial.js?v=20260316z"></script>
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<script src="/static/js/chat.js?v=20260422a"></script>
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@@ -736,7 +736,11 @@ const App = {
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const prevMini = document.getElementById('progress-mini');
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if (prevMini) prevMini.style.display = 'none';
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const grid = document.querySelector('.tab-panels');
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if (grid) grid.classList.remove('blurred');
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// Wenn gerade ein erster Refresh laeuft, Blur stehen lassen statt
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// remove+add im selben Tick — CSS filter:blur greift sonst nicht.
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const _restState = isRefreshing ? UI._progressState[id] : null;
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const _willReBlur = _restState && _restState.isFirst && !_restState.minimized;
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if (grid && !_willReBlur) grid.classList.remove('blurred');
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if (isRefreshing) {
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const state = UI._progressState[id];
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@@ -336,7 +336,16 @@ const UI = {
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overlay.classList.add('blocking');
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// Apply blur to grid
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const grid = document.querySelector('.tab-panels');
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if (grid) grid.classList.add('blurred');
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if (grid) {
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grid.classList.add('blurred');
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// Sicherheitsnetz: bei viel DOM-Reshuffle im selben Tick
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// (Display-Wechsel, renderSidebar, leere innerHTML) greift
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// CSS filter:blur erst beim naechsten Layout-Pass. Im
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// naechsten Frame nochmal setzen — idempotent.
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requestAnimationFrame(() => {
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if (state && state.isFirst) grid.classList.add('blurred');
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});
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}
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} else {
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overlay.classList.remove('blocking');
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}
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