Promote develop → main (2026-05-01 20:17 UTC) #11
@@ -646,7 +646,7 @@
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<script src="/static/js/ws.js?v=20260316b"></script>
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<script src="/static/js/ws.js?v=20260316b"></script>
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<script src="/static/js/components.js?v=20260427a"></script>
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<script src="/static/js/components.js?v=20260427a"></script>
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<script src="/static/js/layout.js?v=20260316b"></script>
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<script src="/static/js/layout.js?v=20260316b"></script>
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<script src="/static/js/pipeline.js?v=20260501a"></script>
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<script src="/static/js/pipeline.js?v=20260501i"></script>
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<script src="/static/js/app.js?v=20260501h"></script>
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<script src="/static/js/app.js?v=20260501h"></script>
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<script src="/static/js/cluster-data.js?v=20260322f"></script>
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<script src="/static/js/cluster-data.js?v=20260322f"></script>
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<script src="/static/js/tutorial.js?v=20260316z"></script>
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<script src="/static/js/tutorial.js?v=20260316z"></script>
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@@ -141,20 +141,29 @@ const Pipeline = {
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}
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}
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}
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}
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// Wenn ein neuer Pass startet (pass_number > prev und status="active" beim ERSTEN step):
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// Wenn der ERSTE Schritt (sources_review) auf "active" geht, beginnt ein neuer
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// alle Schritte zurück auf pending setzen, damit die Animation neu durchläuft.
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// Refresh oder ein neuer Multi-Pass-Durchlauf — alle nachfolgenden Schritte auf
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// "pending" (grau) zuruecksetzen, damit der User sieht: das ist neu und
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// noch nicht durchlaufen. Sonst stehen sie als "done" vom letzten Mal da.
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let didReset = false;
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if (d.status === 'active' && this._definition && this._definition.length
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if (d.status === 'active' && this._definition && this._definition.length
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&& key === this._definition[0].key && passNr > 1 && (!prev || prev.pass_number < passNr)) {
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&& key === this._definition[0].key) {
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// Alle anderen Steps in "pending" zurueck (visuell), Werte behalten wir
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this._definition.forEach(s => {
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this._definition.forEach(s => {
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if (s.key !== key && this._stateByKey[s.key]) {
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if (s.key !== key && this._stateByKey[s.key]) {
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this._stateByKey[s.key].status = 'pending';
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this._stateByKey[s.key].status = 'pending';
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didReset = true;
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}
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}
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});
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});
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}
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}
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this._patchBlock(key);
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if (didReset) {
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this._patchMiniBlock(key);
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// Beim Reset alle Bloecke neu zeichnen, nicht nur den aktuellen
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this._render();
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this._renderMini();
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} else {
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this._patchBlock(key);
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this._patchMiniBlock(key);
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}
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},
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},
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_onRefreshDone(msg) {
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_onRefreshDone(msg) {
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