Fortschrittsbalken: stetiger Creep statt fixer Sprünge

Balken kriecht jetzt asymptotisch innerhalb jeder Phase
(queued 2-10%, recherche 12-30%, analyse 33-60%, faktencheck 65-92%)
statt bei Phasenwechsel hart zu springen. 3% des Restwegs pro
500ms-Tick sorgt für gleichmäßige Bewegung unabhängig von der
Phasendauer.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Dieser Commit ist enthalten in:
Claude Dev
2026-03-13 22:51:51 +01:00
Ursprung f9ebd7b289
Commit ff7322e143

Datei anzeigen

@@ -228,6 +228,8 @@ const UI = {
_progressStartTime: null,
_progressTimer: null,
_progressCreepTimer: null,
_progressCurrentPercent: 0,
/**
* Fortschrittsanzeige einblenden und Status setzen.
@@ -279,11 +281,25 @@ const UI = {
else if (i + 1 === step.active) el.classList.add('active');
});
// Phasen-Bereiche für stetigen Fortschritt
const ranges = {
queued: { from: 2, to: 10 },
researching: { from: 12, to: 30 },
deep_researching: { from: 12, to: 30 },
analyzing: { from: 33, to: 60 },
factchecking: { from: 65, to: 92 },
cancelling: { from: 0, to: 5 },
};
const range = ranges[status] || ranges.queued;
const fill = document.getElementById('progress-fill');
const percent = step.active === 0 ? 5 : Math.round((step.active / 3) * 100);
if (fill) {
fill.style.width = percent + '%';
// Nicht rückwärts gehen, mindestens auf Phasen-Start springen
this._progressCurrentPercent = Math.max(this._progressCurrentPercent, range.from);
fill.style.width = this._progressCurrentPercent + '%';
this._startProgressCreep(range.to);
}
const percent = Math.round(this._progressCurrentPercent);
// ARIA-Werte auf der Progressbar aktualisieren
bar.setAttribute('aria-valuenow', String(percent));
@@ -314,6 +330,33 @@ const UI = {
}, 1000);
},
/**
* Creep-Animation starten: Balken kriecht asymptotisch zum Ziel.
*/
_startProgressCreep(target) {
this._stopProgressCreep();
this._progressCreepTimer = setInterval(() => {
const remaining = target - this._progressCurrentPercent;
if (remaining <= 0.1) return;
// 3% des Restwegs pro Tick → asymptotisch, nie überschießend
this._progressCurrentPercent += remaining * 0.03;
const fill = document.getElementById('progress-fill');
if (fill) fill.style.width = this._progressCurrentPercent + '%';
const bar = document.getElementById('progress-bar');
if (bar) bar.setAttribute('aria-valuenow', String(Math.round(this._progressCurrentPercent)));
}, 500);
},
/**
* Creep-Animation stoppen.
*/
_stopProgressCreep() {
if (this._progressCreepTimer) {
clearInterval(this._progressCreepTimer);
this._progressCreepTimer = null;
}
},
/**
* Abschluss-Animation: Grüner Balken mit Summary-Text.
*/
@@ -321,8 +364,10 @@ const UI = {
const bar = document.getElementById('progress-bar');
if (!bar) return;
// Timer stoppen
// Timer und Creep stoppen
this._stopProgressTimer();
this._stopProgressCreep();
this._progressCurrentPercent = 100;
// Alle Steps auf done
['step-researching', 'step-analyzing', 'step-factchecking'].forEach(id => {
@@ -369,8 +414,9 @@ const UI = {
if (!bar) return;
bar.style.display = 'block';
// Timer stoppen
// Timer und Creep stoppen
this._stopProgressTimer();
this._stopProgressCreep();
// Error-Klasse
bar.classList.remove('progress-bar--complete');
@@ -416,6 +462,8 @@ const UI = {
bar.classList.remove('progress-bar--complete', 'progress-bar--error');
}
this._stopProgressTimer();
this._stopProgressCreep();
this._progressCurrentPercent = 0;
},
/**